UI and Polish
This week I worked on improving the UI and started to polish the game. For the UI I worked on creating a difficulty selection, created a second path route, and fixed up the UI problems. To polish the game I worked camera processing, camera effects, and implementing the recommendation and feedback from testing.
The difficulty selection screen consists of three base modes, easy, medium, and hard, and a secret difficulty which is a 'Lindsay' or god mode. From feedback I improved the feedback for the selection
The camera processing that I added was shadow around the edges of the screen and a slight amount of bloom on the screen. For camera effects I create a slow fade to blue over the course of the battle and a flash of red when a card can not be play when it is tried to be played. The card feedback idea was suggested from the testing feedback and simply shifts the battles scene to be a hotter temperature.
Beach Defense
Defend against hoards of enemies from destroying your sand castles
Status | In development |
Author | Oliver Geogre |
Genre | Strategy |
Tags | Tower Defense |
More posts
- Testing Results and PolishMay 27, 2023
- Documentation and User GuideMay 26, 2023
- Game TestingMay 19, 2023
- Roguelike Route and GraphicsMay 14, 2023
- Enemies and InteractionsMay 07, 2023
- Tower Placement and Card MechanicsApr 30, 2023
- Basic Tower Defense MechanicsApr 23, 2023
- Game ConceptMar 23, 2023
Leave a comment
Log in with itch.io to leave a comment.