Testing Results and Polish


This week I worked on polishing the game and implementing the feedback for the game. The main feedback I received was that the game was not very balanced and that some of the features were not clear. I implemented most of the feedback but there was also a bit of feedback which I have not implemented either because it was to much of a stretch to add or it did not feel like it was in the spirt of the game. These include making the battles less barren and making some towers better against certain types of enemies.

To improve this for the final game I have increased the stats of single target towers to help minimize the difference between towers. These stats went through several iterations in order to better balance the game. 


To improve clarity of the game I have created a tutorial for the games cards and for the battle scene. This consists of two static images for the information on the cards and on the battles.


I have added a visual effect that improve clarity as well, these include a red flash when the player does not have money to play a card (this was implemented last week), a effect for when you earn money, and an indicator for when a new round is approaching. The indicator was the most troublesome of the indicators to add and consists of a red image colored route marker with is tiled so it will only show a portion of the image which has to move to the correct area over. 


I also worked on providing the final polish for the game. I worked on polishing the camera processing to make it fit better in the game. To complete the final polish on the game I added an easy unimplemented feature which was tower stun and I reduced repetition by adding six more battle maps to the existing five.

Files

Beach Defence v1.zip Play in browser
May 26, 2023

Leave a comment

Log in with itch.io to leave a comment.