Week 4: Simple Game


This week I put together what I had made previously with a few more minor features to make a functional but simple game. Currently the aim of the game is to stay alive for as long as possible. This is made possible by 3 mechanics, enemy spawning, enemies damaging the player,  and player death. First to stop confusing the player and enemies, which had the same skin, I have changed the player from third person to first person. In this game when an enemy hits the player it deals 1 damage and dies.

To balance out the enemies killing themself when damaging the player they spawn from two spawners every two seconds. This also helps build the tension as more and more enemies start to chase after you.


When the players health hits zero the player he dies and the game is over.


Finally to give the player some support there are various health pick ups scattered about, collecting one of these restore 3 health to the player.


All of the functionality this week was either achieved through a script, in the case of spawning and player health, or based on triggers activating such of the cases of health pickups and enemy damage.

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